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The following Servants were used in the fifth War:

Servant Saber: Inuyasha

Servant Archer: Yomiko Readman

Servant Lancer: Jade Curtiss

Servant Rider: Shiho Munakata

Servant Assassin: Envy

Servant Berserker: Priscilla

Servant Caster: Kazuma Yagami

Team SaberEdit

Name: Karin Estenson
Class: Diviner
Age: 20
Ethnicity: Scandinavian
Alignment: True Neutral
Servant: Saber
Cost: 20 Mana
Health: 100 (+15)
Mana: 200 (+20)
Strength: E
Endurance: E
Magic Attack: E
Magic Resist: B
Agility: D
Luck: C
Appearance: Long, wavy dark brown hair, down to the middle of her back. Grey eyes that seem to shift color depending on how the light hits them, ranging from hazel to almost black. Her face has a smooth structure, and her skin is particularly pale. She usually wears a dress in the faintest shade of blue, complementing the tone of her skin, and partially concealing her fragile frame. Her height is 5'5". Her right wrist bears an unusual bangle, and she wears a silver hoop earring in each ear.

--Scry: Present
Rank: C
Type: Free Action
Cost: 20 Mana
Requirement: Not in combat
Maximum Targets: Any Area
Set Condition: Yes
Description: Enables Karin to observe an area from a distance, and discern if there is anyone presently there who is a Master or Servant in the Grail War. Scry: Present does not enable her to see anyone she would otherwise not be able to if she was present in the area.

--Scry: Past
Rank: C
Type: Support
Cost: 50 Mana, Turn Action
Requirement: Not in combat
Maximum Targets: Current Area
Set Condition: No
Description: Allows Karin to view all past events that have taken place in the area she's currently in throughout the War. Like Scry: Present, she will be unable to see things she would have been unable to see if she were actually present there at that point in time.

--Foresight
Rank: A
Type: Free Action
Cost: 120 Mana
Requirement: None
Maximum Targets: Self
Set Condition: Yes
Description: This technique grants Karin of the immediate future, allowing her to see how everything would unfold along the current everyone has chosen. After all moves have been submitted (Including your own), a qualitative description of the following update will ensue based on those actions. Karin and her Servant will then gain the ability to change their moves, even after the deadline.

--Shared Vision
Rank: C
Type: Support
Cost: 30 Mana, Turn Action
Upkeep: 15 Mana per turn
Requirement: None
Maximum Targets: Karin's Servant
Set Condition: No
Description: Karin's Servant becomes capable of sharing in her standard precognition, gaining the ability to see things 2-3 seconds before they actually occur. Increases her Servant's Agility by two sub-ranks while active, reduces damage from melee attacks against her Servant by 10%, allowing him or her to partially block or dodge oncoming blows.
--Altered Fate
Rank: B
Type: Reality Marble
Cost: 80 Mana, 50 Health, Turn Action
Upkeep: 80 Mana per turn, 25 health per turn
Requirement: None
Maximum Targets: Current Area
Set Condition: Yes
Description: Actions occur in combat as Karin dictates. This Reality Marble cannot actually overwrite what actions are performed by the opposing team, and does not nullify Reactions to attacks and skills that are performed, but allows her to set the standard turn order and overcome some restrictions that would normally exist by creating temporary effects. For example, it is possible for her to envision a world in which a flying opponent lands briefly, allowing her Servant to use melee attacks with normal efficacy, or to place her group escaping as the first action of the turn.
-Sustaining this effect takes a significant toll on Karin's health and mana.
-This Reality Marble acts as a Bounded Field, and does not prevent entry or exit from the area while active.
-This Reality Marble can be activated at the speed of a Reactionary ability.

Servant---Saber
Real Name: Inuyasha
Sex: Male
Alignment: Chaotic Good
Noble Phantasm: Tessaiga
Health: 300 (+30)
Mana: 200 (+15)
Strength: B+
Endurance: C-
Magic Attack: B-
Magic Resist: B
Agility: B+
Luck: B-
Noble Phantasm: A
AP: 3

Class Abilities:
--Instinct
Rank: B
Type: Passive
Description: Inuyasha's group cannot be surprised attack as a result of scouting from regular movement.

Skills:
--Robes of the Fire Rat
Rank: B
Type: Passive
Description: Inuyasha's robes, which possess an incredible resistance to fire and heat. They reduce all final calculations from fire-based damage by 50%, grant immunity to the 'burning' status effect, and passively increase Inuyasha's Endurance by one sub-rank.

--Iron-Reaver Soul-Stealer
Rank: D
Type: Melee Attack, Anti-Armor B (+50%), Bleeding 2
Cost: 1.5 AP
Requirement: None
Damage: 12 Physical
Maximum Targets: 1
Set Condition: Yes
Description: Inuyasha's signature claw attack. Deals fair damage for a basic strike, but pales in comparison to the power of the Tessaiga.
Special: Can be used at a cost of 1 AP by paying 10 mana per use.
Anti-Armor: This attack is particularly effective against targets who use special defences or physical barriers. Damage is multiplied by 1.5 when this attack is used on opponents whose Endurance is B or higher.
Bleeding: Opponents who are afflicted with Bleeding lose X% of their current health at the start of each turn, where X is the rank of their affliction in Bleeding. Immediately following this loss of health, their rank in Bleeding is cut in half, rounded down.

--Blades of Blood
Rank: B
Type: Ranged Attack
Cost: 40 Mana, 15 Health, 2 AP, 1 SP
Requirement: Usable once every 3 turns
Damage: 10 Physical per blade
Maximum Targets: 1
Set Condition: Yes
Description: Inuyasha is able to transform the blood from his wounds into incredibly sharp blades that can be hurled at a target. Activating this ability allows him to throw one blade per wound he has received during a given battle, up to a maximum of 5 per use. The number of uses possible then decreases by that amount. A wound is considered a single hit from any attack.
-This technique may only be used every third turn.
-Blades of Blood is considered a single attack with hits equal to the number of blades thrown.

--Leap
Rank: C
Type: Reactionary
Cost: 10 Mana
Requirement: Inuyasha is able to move freely
Maximum Targets: Self
Set Condition: Yes
Description: Can be set to react to any condition desired. Inuyasha will be considered a flying opponent until the end of the action it reacts to.
Note: This can be set as a reaction to the act of Inuyasha using a melee attack, nullifying any defensive advantages an opponent gains through Flight.

--Pursuit
Rank: B
Type: Support
Cost: 50 Mana, 1 SP
Requirement: Usable once every 10 turns
Maximum Targets: 10
Set Condition: Yes
Description: Ability to track a fleeing opponent or group of opponents over a short distance. When set up in advance, Inuyasha can use Pursuit to prevent an opponent's first attempt at escaping from combat.
Reduces Inuyasha's Strength and Endurance by 2 Sub-Ranks for the remainder of the encounter.

Noble Phantasm: Tessaiga
--Draw Tessaiga
Rank: B
Type: Support
Cost: 1 SP
Requirement: Used in defense
Maximum Targets: Self
Set Condition: Yes
Description: Inuyasha draws his sword, infused with both his father's fang as well as his own, in defense of a mortal.
-Because of the unique properties of this blade, Inuyasha can only draw the Tessaiga when in the presence of either his Master or an allied Master, and only after he has already been attacked during that specific encounter. Therefore, while this ability can theoretically be used at any time during a turn, it can never be used as an opening attack.
-Drawing the Tessaiga passively raises Inuyasha's Strength by two sub-ranks, his Endurance by two sub-ranks, and gives him one additional AP per turn, in addition to giving access to the rest of its moveset. These effects last as long as his sword is drawn.
-Inuyasha cannot use Iron-Reaver Soul-Stealer while the Tessaiga is drawn.
-Sheathing the Tessaiga is a Free Action for which conditions can be set, and immediately returns his stats to normal.
-The effects and bonuses of the drawn Tessaiga end as soon as Inuyasha is left with no viable targets, and it must be redrawn at the start of the next battle.

--Sword Arts
Rank: C
Type: Standard Attack
Cost: 15 Mana, 2 AP
Requirement: Tessaiga is Drawn
Damage: 25 Physical
Maximum Targets: 1
Set Condition: Yes
Description: Performs a standard variety of slashes sword techniques with the Tessaiga. Nothing particularly fancy, but still effective. Deals moderately more damage than Iron-Reaver Soul-Stealer, though at the cost of some mana.

--Red Tessaiga
Rank: B+
Type: Free Action
Cost: 45 Mana
Requirement: Tessaiga is Drawn
Damage: Special
Maximum Targets: Tessaiga
Set Condition: Partial
Description: Imbues the Tessaiga with the power to destroy or shatter barriers and shields that are magical* or arcane* nature. At any point before making an attack with the Tessaiga during a given round of combat, Red Tessaiga can be activated, though it must be done before the attacks themselves for it to be effective. Destroying barriers in this manner will render all effects useless, and result in backlash against the caster, dealing 20 damage directly to both the health and mana of whomever created it. Activating this effect lasts the entire turn, and the damage bonus stacks against targets whose barriers are destroyed multiple times.
-Red Tessaiga applies to each of the Tessaiga's three skills when used, however, in the case of Wind Scar, it will also break the barriers and shields of Masters who are being protected from the full attack by Servants.

  • It is important to note, that this ability will only work on such barriers or shields whose main component is magic. For example, it could eradicate a glowing wall of force, but would have no effect on an enchanted shield or a summoned brick wall. Even though magic plays a part in both of the latter circumstances, the barrier itself is not magical.


--Wind Scar
Rank: B
Type: Wind Elemental, Ranged
Cost: 70 Mana, 3 AP
Requirement: Tessaiga is Drawn
Damage: 70 Magical
Maximum Targets: 3
Set Condition: No
Description: Annihilating blast of wind summoned by the Tessaiga that tears through everything in its path.
-Capable of targetting Masters for 25 magical damage if one of the main targets is already their Servant.

--Backlash Wave
Rank: A
Type: Reactionary, Wind Elemental
Cost: 90 Mana, 2 AP, 1 SP
Requirement: Tessaiga is Drawn, non-Noble Phantasm magic-based attack is used against Inuyasha, usable once every 4 turns
Damage: 25 + X Magical
Maximum Targets: 1
Set Condition: Yes
Description: Uses the power of the Tessaiga to cut through an opponent's technique, and turn it against them, creating a massive tornado out of the resulting energy.
-Backlash Wave deals damage equal 25 combined with the base damage of the attack being countered, and has a damage multiplier equal to Inuyasha's Magic Attack.
-The original attack is negated by the use of this ability, and none of its effects will be executed.
-Backlash Wave can be used to counter and harm Masters, even if their Servant is present.
Backlash Wave may only be used as a counter to attacks of a magical nature that are not Noble Phantasms/produced by Noble Phantasms. In order to be used as a counter to a specific attack, either Inuyasha or his Master must have witnessed it at some point, or had it described in great detail by someone who has, through some method within the bounds of the game. It can, however, be set to simply counter the first magic-based attack used by a given opponent, regardless of whatever that may be.

Command Spells:
--"Dance of the Winds!"
Description: Allows Inuyasha to conditionally perform both Backlash Wave and Wind Scar in the same turn, for 20 less mana than he would normally use. The Command Spell does not need to be used until the point is reached where it is time for him to perform the second attack. This ability disregards the normal turn limitations on Backlash Wave.

Team ArcherEdit

Name: Moriko Hayashi
Class: Elemental Summoner
Age: 26
Nationality: Japanese
Alignment: Neutral Good
Servant: Archer
Cost: 24 Mana
Health: 125 (+15)
Mana: 200 (+24)
Strength: E
Endurance: D++
Magic Attack: C++
Magic Resist: C++
Agility: D+
Luck: C+
Appearance: Her hair is long, straight and black, and she has deep emerald colored eyes, and a soft curved face. She has an average figure, neither stunning nor plain, and doesn't go out of her way to dress in particularly fancy or occult clothing, prefering to wear jeans and a T-shirt if the weather permits.

--Jewels
Moriko possesses a talent to convert small amounts of mana into elemental energy, and store that energy in object, building it up over time. Eventually, she releases the stored forces and combines them to form a variety elemental spirits.
-Moriko has 10 jewels that can store elemental energy particularly effectively over a short period of time, making them ideal for quickly releasing and reabsorbing summoned spirits. She carries four on a necklace she wears, and three each on the bracelets around her wrists.

--Charge Jewel
Rank: E
Type: Free Action
Cost: 18 Mana
Requirement: Usable 2 times per turn
Maximum Targets: 1 Jewel
Set Condition: Yes
Description: Moriko charges one of her jewels with either fire, water, wind, or earth elemental energy.

--Summon: Elemental Globe
Rank: D
Type: Summoning
Cost: 20 Mana + 10 Mana per Globe, 2 Jewels of the same element per Globe, Turn Action
Upkeep: 5 Mana per turn per Globe
Requirement: Required jewels are charged
Maximum Targets: 5 Elementals
Set Condition: No
Description: Uses the stored power in two of Moriko's jewels to create elemental spheres of approximately 6" in diameter. Though not particularly effective on their own, these Elemental Globes are capable of having a significant impact when many of them are summoned at the same time. Each Globe has a different effect depending on the element.
Fire Globe: A sphere of condensed flames, inflicts 10 magical damage and Burning 1 to a target when Elemental Assault is used.
Water Globe: A sphere of pressurized water, heals a target by 10 health when Elemental Assault is used, as well as reducing the target's degree of Burning by 1 rank and Bleeding by 3 ranks.
Wind Globe: A sphere of pressurized air, increases a target's Endurance and Magic Resist by 1 sub-rank when Elemental Assault is used.
Earth Globe: A sphere of packed metals and rock, deals 20 physical damage to a target when Elemental Assault is used.
-Elemental Globes can be dismissed as a Free Action at any time. Doing so charges one jewel of the same element as the Globe being dismissed, provided she has any free.
Burning X: Sets the target aflame. Each level of burning a particular target is afflicted with results in cumulative damage, as follows:
-Rank 1: 2% of max health at the start of each turn.
-Rank 2: 4% of max health at the start of each turn.
-Rank 3: 6% of max health at the start of each turn.
-Rank X: 2X% of max health at the start of each turn.
Burning is reduced at a rate of 1 rank per turn, following any turn that the target received no additional ranks of the affliction. All Burning is removed entirely at the beginning of the first turn an afflicted individual is not in combat.

--Elemental Assault
Rank: B
Type: Support
Cost: 50 Mana, Turn Action
Requirement: Moriko has at least 1 Elemental Globe summoned
Maximum Targets: Up to 5 Globes
Set Condition: Yes
Description: Moriko unleashes the power of her Elemental Globes, controlling up to 5 in a single attack, with effects as described in under summoning them. Each Globe can have an individual target, and damage from Globes is based on her Magic Attack multiplier, regardless of whether the damage is physical or magical.

--Summon: Efreeti
Rank: B
Type: Summoning
Cost: 60 Mana, 3 Fire Jewels, 2 Wind Jewels, 1 Earth Jewel, Turn Action
Upkeep: 15 Mana per turn
Requirement: Required jewels are charged, an Undine or Efreeti is not already summoned
Maximum Targets: 1 Elemental
Set Condition: No
Description: Summons a considerably more advanced entity than an Elemental Globe, an Efreeti. Vaguely humanoid in form, an Efreeti is a fire elemental spirit that has come to dwell within a temporary form sustained by the Summoner's mana.
-Can be dismissed as a Free Action. Doing so charges 1 jewel of fire, wind, and earth each.

--Summon: Undine
Rank: B
Type: Summoning
Cost: 80 Mana, 4 Water Jewels, 2 Earth Jewels, 1 Wind Jewel, Turn Action
Upkeep: 24 Mana per turn
Requirement: Required jewels are charged, an Undine or Efreeti is not already summoned
Maximum Targets: 1 Elemental
Set Condition: No
Description: Moriko's most advanced technique in the Summoning arts, the Undine is a water elemental spirit that dwells within a temporary body sustained by her mana, much like the Efreeti. Though not quite as powerful as the comparable fire spirits in direct combat, Undine are capable of accessing a wider array of techniques that ultimately makes them more versatile than their Efreeti cousins.
-Can be dismissed as a Free Action. Doing so charges 2 jewels of water, and 1 jewel of wind and earth each.


Efreeti:
Health: 30
Magic Attack: C++
Endurance: D+++
Magic Resist: C--
Agility: C+
Luck: B
AP: 1
--Torch
Rank: D
Type: Ranged, Fire Elemental, Anti-Personnel (Burning 1)
Cost: 1 AP
Requirement: None
Damage: 20
Maximum Targets: 1
Set Condition: Yes
Description: Fires a small jet of flame at a target in the area, inflicting minor damage, with the potential to cause lasting fires.


Undine:
Health: 50
Endurance: C++
Magic Resist: B-
Agility: C
Luck: C
AP: 1
--Haze of Mist
Rank: C
Type: Support, Water Elemental
Cost: 1 AP
Requirement: None
Maximum Targets: 4
Set Condition: Yes
Description: Creates a small hemisphere of mist, healing those within it of 8 health, and increasing Endurance and Magic Resist by 2 sub-ranks each.

--Drown
Rank: C
Type: Ranged, Suffocation
Cost: 1 AP
Requirement: None
Damage: 10% of opponent's maximum health
Maximum Targets: 1
Set Condition: Yes
Description: Surrounds the target in a bubble of water, attempting to drown them from a distance.
-Doesn't stack with other suffocation damage dealt to the target that turn.





Servant---Archer
Real Name: Yomiko Readman
Sex: Female
Alignment: Lawful Good
Noble Phantasms: Paper Bow, Paperstorm
Health: 300 (+35)
Mana: 300 (+25)
Strength: D+++
Endurance: C-
Magic Attack: B+
Magic Resist: A---
Agility: C
Luck: A++
Noble Phantasm: A+
AP: 3
Other: Yomiko carries a small business case with her which is capable of holding approximately 4000 blank sheets paper (Assorted types and sizes), which are necessary and consumed for many of her abilities. This supply can be replenished at the library in the University, or at the Public Library as a free action, assuming she and her Master are alone their, or with friendly forces. Furthermore, when using her abilities at either of those locations, no pages will be consumed.
Yomiko begins with a supply of 4000 pages.

Class Abilities:
--Vision
Rank: A
Type: Passive
Description: The ability to see with incredible clarity. Provides both flawless accuracy her with her bow, as well as the ability to see events in adjacent areas, save for areas designated as being particularly high. When she is positioned at one of the city's three high points, she will be capable of seeing battles taking place anywhere in the city except at higher buildings.
--Independent Action
Rank: B
Type: Passive
Description: Capacity to remain in the world without an established contract with a Master. Can remain for 5 nights without a Master before mana begins to fade.

Skills:
--Paper Shield -> Paper Barrier
Rank: B -> A
Type: Reactionary
Cost: 4 Mana -> 7 Mana
Requirement: An attack is performed against Yomiko or her Master
Paper: 75 -> 0
Maximum Targets: Self or Master
Set Condition: Yes
Description: Creates a shield formed out of paper strengthened to be harder than steel to protect her from oncoming attacks.
-Blocks 15% of the final damage done by attacks.
Paper Barrier: Upgraded form of Paper Shield that is used instead during Paperstorm. Blocks 30% of the damage, instead.
Note: These barriers are not effective against all techniques.

--Paperbind -> Paper Coffin
Rank: B -> A
Type: Support
Cost: 50 Mana, 1 AP, 1 SP -> 80 Mana, 2 AP, 1 SP
Requirement: Both Yomiko and the target are on the ground, or both are in the air
Paper: 800
Maximum Targets: 1
Set Condition: No
Description: Yomiko sends forth chains of paper to lock her opponent down.
-Prevents Flight when used against grounded opponents.
-Prevents standard escape on the turn of use.
-Lasts two turns, including the turn of use.
Paper Coffin: Upgraded form of Paperbind that is used instead during Paperstorm. In addition to the effects of Paperbind, the target is also encased and suffocated, dealing damage equal to 10% of their maximum health both at the time the ability is used, and at the start of the following turn.
-The cost of using Paper Snipe on a target afflicted by Paper Coffin is reduced by 50 mana.
-Paper Shuriken can partially target Masters while Paper Coffin is active on the Servant protecting them.
Note: The paper cost for this technique is not reduced by Paperstorm.

--Paper Arts
Rank: E
Type: Ranged, Bleeding 2
Cost: 0.75 AP
Requirement: None
Paper: 10
Damage: 6 Physical
Maximum Targets: 1
Set Condition: Yes
Description: Yomiko's basic series of attacks and acrobatics using bookmarks hidden inside her sleeves and coat. Though the damage inflicted is minor by serious combat standards, the cuts made from her bookmarks are nothing to scoff at, and can be aimed through even heavy armor and shields by her expert hand.
Bleeding: Opponents who are afflicted with Bleeding lose X% of their current health at the start of each turn, where X is the rank of their affliction in Bleeding. Immediately following this loss of health, their rank in Bleeding is cut in half, rounded down.

--Index Rounds -> Paper Shuriken
Rank: C -> B+
Type: Ranged, Anti-Personnel (Bleeding 3 -> 2.5)
Cost: 30 Mana, 1.5 AP -> 48 Mana, 1.5 AP
Requirement: None
Damage: 11 Physical per hit -> 8 Physical per hit
Paper: 200 -> 0
Maximum Targets: 3 hits, divided as desired -> 6 hits, divided as desired
Set Condition: Yes
Description: 3 x 5 calibur, 100 clips per magazine. Yomiko expertly tosses razor-edged index cards at her opponents.
-Hits 3 times
Paper Shuriken: Utilizes the abundance of surrounding paper during Paperstorm to attack opponents from every direction.
-Hits 6 times.
-Can target Masters, when a Servant is currently being affected by Paper Coffin. For every attack aimed at a Master, at least one attack must be aimed at their corresponding Servant.
Anti-Personnel: This attack is particularly effective on humanoid targets without heavy armor or special defenses.

--Paper Airplane
Rank: B
Type: Support
Cost: 50 Mana, 1 AP, 1 SP
Requirement:
Paper: 1250
Maximum Targets: Self, Self and Master
Set Condition: No
Description: Yomiko creates an enormous paper flying craft utilizing available resources.
Out of Combat: Allows Yomiko and her Master to scout an adjacent area silently and essentially invisibly from the air.
-If empty, Yomiko [and her Master] may land there as though they had moved normally.
-If occupied by another Servant or Master, the encounter is treated as Yomiko gaining a surprise attack, with one exception: Yomiko may use Paper Bow to attack a target in the area below. After that, she can choose to return to the location she originally came from, or to remain in the air and begin combat after a successful surprise attack. In the event that she returns to the previous area after an attack, everyone located in the area will be able to trace the silhouette of her plane back in the direction she came from, but will be unable to discern anything else.
-Use of Paper Bow during Paper Airplane allows Yomiko to target Masters whose Servants have a Luck of B rank or lower. Servants with the requisite Luck will be able to intercept the attack.
-Yomiko's Vision ability allows her to accurately see anyone available for targeting, but she will be unable to distinguish between Servants and Masters. Therefore, additional conditions must be applied to determine who she will attack, when more than one target exists, if a specific target is desired. In the event that no conditions are given, her target will default to whomever has the lowest Luck.
In Combat: Grants the ability Flight B. Allows Paper Coffin to be used on flying opponents.
Note: Paperstorm has no effect on the cost of paper for Paper Airplane.

Noble Phantasms:
--Paper Bow -> Paper Snipe
Rank: B -> A+
Type: Ranged, Anti-Personnel -> Ranged, Anti-Personnel, Crippling
Cost: 60 Mana, 2 AP -> 130 Mana, 3 AP
Requirement: None
Damage: 50 Magical -> 27 Magical per hit
Paper: 500 -> 700
Maximum Targets: 1 -> 3 hits divided among up to 3 targets
Set Condition: Yes
Description: Summons a reinforced paper longbow, which fires mana-infused paper arrows guided arfully into the bodies of their targets.
-Can be used as a surprise attack from Paper Airplane.
-Reduces the opponent's stats by 3 sub-ranks, divided between at least two. The target recovers at a rate of one sub-rank per turn of regen, though they may choose the order of recovery.
Paper Snipe: Upgraded form of Paper Bow that can be used during Paperstorm. Infuses the arrow with a phenomenal amount of mana, allowing it to not only be guided through the air, but to make multiple passes through one target or many.
-Each hit from Paper Snipe reduces two stats by one sub-rank each. Different stats can be affected each time. Recovery occurs at the same rate as Paper Bow, one sub-rank per turn of health regeneration for the target.
-Hits 3 times.

--Paperstorm
Rank: A+
Type: Reality Marble, Prepared Effect
Cost: 75 Mana, 1.5 AP, 1 SP
Upkeep: 30 Mana
Requirement: None
Maximum Targets: Current Area
Set Condition: No
Description: Creates a Reality Marble surrounding the current area that temporarily overwrites a small part of the world in Yomiko's image. Though the fundamental structure of the area remains unchanged, stacks upon stacks of books will flood the ground, while a cascade of pages will fly freely through the air, in seemingly random directions.
-Paperstorm upgrades a number of Yomiko's abilities while in use. With the exception of Paper Snipe, the upgraded form must be used when inside the Reality Marble.
-Paperstorm removes the paper requirement for many of Yomiko's attacks.
-As a Free Action at the end of each turn, Yomiko may choose to use one of the following effects by directing the power of the storm:
Entanglement: Enemy Servants in the same area lose 1 AP on the following turn.
Relentless Papercuts: Deals 20 unblockable un-reducable damage to all enemy Servants and Masters in the area.
Paper Armaments: Yomiko forms a paper blade and armor. The armor has the effect of passively reducing the damage from every hit Yomiko takes by 5 points of damage, increasing her Endurance by two sub-ranks, and gives her immunity to special effects caused by Anti-Personnel type attacks. The blade enables her to use the technique Paper-Sword Arts, and increases her Strength by 3 sub-ranks for the purposes of that ability. Use of these enhancements makes Yomiko particularly susceptible to fire-based attacks. Paper Armaments vanish after Paperstorm has been dismissed.
-Paperstorm may be dismissed as a Free Action. In order to avoid paying its upkeep cost on the following turn, it must be dismissed before an additional effect is used at the end of the turn.
-This Reality Marble functions like a Bounded Field, and prevents neither entry nor exit for other people.

--Paper-Sword Arts
Rank: C
Type: Melee
Cost: 1 AP
Requirement: Paperstorm is active, and Paper Armaments has been used
Paper: None
Damage: 20
Maximum Targets: 1
Set Condition: Yes
Description: Series of basic slashes and blows using a weapon as light as paper that can cut through steel with ease. A technique designed to conserve mana during the draining Paperstorm. Yomiko's Strength is considered to be 3 sub-ranks higher for the purposes of this attack.

Command Spells:
--"Activate Paperstorm Now!"
Description: Yomiko enters Paperstorm as a Free Action, immediately activating one of its effects, and gaining access to her upgraded abilities. Activating Paperstorm this way consumes normal mana, but no AP or SP.


Team LancerEdit

Name: Kai Blasius

Class: Necromancer
Age: 23
Ethnicity: Scandinavian
Alignment: Neutral Evil
Servant: Lancer
Cost: 20 Mana
Health: 120 (+18)
Mana: 200 (+20)
Strength: E
Endurance: C---
Magic Attack: C---
Magic Resist: C+
Agility: D+
Luck: D+
Appearance: Shoulder-length black hair, kept straight and parted down the middle. Grey eyes, that seem to shift in color depending on the light, ranging from a light hazel to a deep black. Though his face is often harsh in appearance, the actual features face are smooth. He has a slight build, and a height of 5'7". Normally wearing a hooded overcoat and jeans, as opposed to more traditional or formal garb for a practitioner of dark arts.

--Necromantic Energy
Rank: E
Type: Passive
Description: Kai's Necromancy works using slightly different principles from normal magecraft, in that he must obtain life energy by draining it out of living beings to fuel his spells. To obtain this energy, he has the option of either killing civilians and absorbing their lifeforce, or absorbing residual energy gathered at the Graveyard.
-Consume Civilian: As a Free Action on any turn Kai isn't in combat, he can recover 20 Energy by draining the lifeforce from a civilian in the area. If a civilian is consumed twice in any area before 4 full turns have passed after the last time a civilian was consumed there, the main update will include a reference to this as a result of the attention from local law enforcement.
-Graveyard: Once every 3 turns, Kai can absorb the excess energy from the Graveyard and recovery 30 Energy as a Free Action. He cannot use this ability and consume a civilian on the same turn.

--Death Sight
Rank: C
Type: Free Action
Cost: 30 Mana
Requirement: None
Maximum Targets: Entire Map
Set Condition: Yes
Description: Using his connection to death, Kai has the ability to instantly sense opponents near death or who have died in the past turn throughout the city. He will instantly learn the location of everyone with less than 20% health remaining, or who has died on previous turn, though he will only discover how many, and at which location; not their actual identities.

--Animate Dead
Rank: B
Type: Support, Necromancy
Cost: 50 Mana, 20 Energy, Turn Action
Upkeep: 10 Mana per zombie per turn
Requirement: Not in combat
Maximum Targets: 1 Corpse
Set Condition: No
Description: Reanimates a fresh corpse as a zombie, using a portion of Kai's Necromantic Energy. Kai must have killed a civilian on the same turn to use this ability. Zombies can be returned to their normal lifeless state at any time as a Free Action.
-Kai's zombies are capable of blocking a hit for him, but not his Servant.

--Enervation Field
Rank: A
Type: Bounded Field, Prepared Effect, Necromancy
Cost: 60 Mana, 16 Energy, Turn Action
Upkeep: 8 Energy per turn, 10 Health per turn
Requirement: None
Maximum Targets: Current Area
Set Condition: No
Description: The negative energy from this Bounded Field inhibits all health and mana regeneration within to 50% of its normal value, including Kai's. Zombies require no support while this field is active, and gain a full rank in all stats.
-This Bounded Field can be cancelled as a Free Action.

--Energy Siphon
Rank: C
Type: Ranged, Necromancy
Cost: 80 Mana, X Energy, Turn Action
Requirement: None
Damage: 20 + X/2
Maximum Targets: 1
Set Condition: Yes
Description: Kai opens up a channel between himself and his target, forcibly draining away their lifeforce and adding it to his own. He recovers health exactly equal to the total damage dealt. In the event that the health he recovers would surpass his own maximum, he is able to channel the rest of it into his Servant.


Zombie:
Health: 20
Strength: C+
Endurance: C+
Magic Resist: E--
Agility: E
Luck: E
AP: 1
--Undead
Rank: D
Type: Passive
Description: Immunity to negative statuses that would plague the living. Bleeding, for example.

--Shambling Undead Arts
Rank: E
Type: Melee
Cost: 1 AP
Requirement: None
Damage: 10
Maximum Targets: 1
Set Condition: No
Description: You've seen horror movies, right? Get enough of them together, and you wouldn't want to mess with that.





Servant---Lancer
Real Name: Jade Curtiss
Sex: Male
Alignment: Lawful Neutral
Noble Phantasm: Overlimit -> Indignation
Health: 300 (+28)
Mana: 250 (+18)
Strength: C++
Endurance: C++
Magic Attack: B--
Magic Resist: C++
Agility: A+
Luck: B
Noble Phantasm: A+++
AP: 4

Class Abilities:
--Magic Resistance
Rank: B
Type: Passive
Description: Reduces magic-based damage taken by an additional 20%, after all other calculations involved.

Skills:
--Analytical Genius
Rank: D
Type: Passive
Description: Some people are simply born with an incredible capacity to interpret and analyze things. It's possible for Jade to utilize seemingly insignificant observations or details that would be pointless to others in the same position, as a result of his naturally superior cognitive ability. This ability applies passively, and any effects it may have will appear as part of your individual update.

--Combat Strategist
Rank: B
Type: Passive
Description: Jade's ability to plan effectively in battle and observe his opponent's strategies allows him to deal with attacks he's seen before more effectively than he can on their initial use. Any time a non-Noble Phantasm skill is used against him on any turn after the initial use, Jade takes 20% less damage from the attack.

--Fonic Sight
Rank: B
Type: Free Action
Cost: 15 Mana
Requirement: Usable once per turn
Maximum Targets: Self
Set Condition: Yes
Description: A Fonic Arte cast on his eyes and regulated through his glasses allows Jade access to a great deal more power than he might otherwise be able to use, and is the reason for their peculiar color. Utilizing his Fonic Sight ability will raise both his Magic Attack and Magic Defense a full rank for the duration of the turn.

--Lance Arts
Rank: E
Type: Melee
Cost: 1 AP
Requirement: None
Damage: 4 Physical per hit
Maximum Targets: 1
Set Condition: Yes
Description: Combination of basic strikes and techniques used by those who fight using spears and other standard pole-arms, executed faster than the human eye can hope to track.
-Hits 2 times.
Special: Can be for no AP cost as the first move on a turn in which Jade also uses Sonic Lance and Sovereign Gale.

--Sonic Lance
Rank: C
Type: Melee, Anti-Personnel (+50%)
Cost: 15 Mana, 1.5 AP
Requirement: None
Damage: 25 Physical
Maximum Targets: 1
Set Condition: Yes
Description: A blindingly fast blow delivered to a single opponent. Particularly effective agaist un-armored foes.
Anti-Personnel: This attack is particularly effective on humanoid targets without heavy armor or special defenses. Damage is multiplied by 1.5 when used against opponents that have no additional protection.

--Sovereign Gale
Rank: B
Type: Ranged, Wind Elemental
Cost: 40 Mana, 2.5 AP
Requirement: None
Damage: 17 Magical per hit
Maximum Targets: 3
Set Condition: Yes
Description: Jade slams his Lance into the ground, engulfing the surrounding area in vicious winds.
-Hits 3 times.

--Prepare Spell
Rank: A
Type: Support
Cost: Mana Cost of Spell x 110%, Full Turn
Upkeep: 10% of the cost of the spell, until released
Requirement: No movement during the course of the turn
Maximum Targets: Self
Set Condition: No
Description: By consuming an entire turn, Jade is capable of storing one of his spells for rapid use later, through the matching ability Release Spell. Rather than carrying a cost of both SP and AP, the spell can be cast using only SP, and is considered an act that can have a condition set, rather than a standard offensive technique.

--Release Spell
Rank: Based on spell
Type: Based on spell
Cost: 1 SP
Requirement: Spell prepared in advance
Damage: Based on spell
Maximum Targets: Based on spell
Set Condition: Yes
Description: Allows Jade to cast a prepared spell using only a single SP in battle, no mana, and with the ability to be set as a condition.

Spells:
--Flame Burst
Rank: B
Type: Prepared Effect, Fire Elemental, Ranged, Anti-Personnel (Burning 1)
Cost: 35 Mana, 2.5 AP, 1 SP
Requirement: None
Damage: 35 Magical
Maximum Targets: 1
Set Condition: No
Description: Engulfs the target in a brief spray of flames. A fairly straightforward spell.
Anti-Personnel: This attack is particularly effective on humanoid targets without heavy armor or special defenses.
Burning X: Sets the target aflame. Each level of burning a particular target is afflicted with results in cumulative damage, as follows:
-Rank 1: 2% of max health at the start of each turn.
-Rank 2: 4% of max health at the start of each turn.
-Rank 3: 6% of max health at the start of each turn.
-Rank X: 2X% of max health at the start of each turn.
Burning is reduced at a rate of 1 rank per turn, following any turn that the target received no additional ranks of the affliction. All Burning is removed entirely for targets that escape combat, at the beginning of the following turn.

--Ground Dasher
Rank: B
Type: Prepared Effect, Earth Elemental, Ranged, Anti-Ground (Stun 1)
Cost: 60 Mana, 3 AP, 1 SP
Requirement: None
Damage: 20 Physical per hit
Maximum Targets: 10
Set Condition: No
Description: Generates a localized but extremely powerful earthquake. Any targets caught on the ground will receive moderate earth-based damage, and be stunned on the following turn if the combination of their Agility and Luck is below 10.
-Hits 3 times.
-Ground Dasher has no effect on flying targets.
-Although this ability deals physical damage, the multiplier used is Jade's Magic Attack, and Ground Dasher is considered a spell for all intents and purposes.
Stun X: Reduces the available AP of a Servant by 1, to a minimum of 1, for the next X turns.

--Gravity Well
Rank: A
Type: Bounded Field, Anti-Air, Prepared Effect
Cost: 50 Mana, 4 AP, 1 SP
Duration: 4 Turns
Requirement: None
Damage: 40 Magical
Maximum Targets: Area Effect
Set Condition: No
Description: Creates a wide area boundary field that prevents all flight within the area. Anyone flying when the field is created or attempting to fly at any point afterward will be dealt 40 base damage from by the field and forced back to the ground. This effect cannot be directed to exclude allies.
-Decreases the Agility of all enemies in the field by one rank, and decreases their Endurance by one sub-rank.
-Gravity Well has a duration of 4 turns, counting the turn on which it is cast.

Noble Phantasm:
--Overlimit
Rank: B
Type: Free Action
Cost: None
Requirement: Overlimit Charged
Maximum Targets: Self
Set Condition: Yes
Description: Reduces all final damage Jade receives by 50% until the end of the turn. Increases Strength by 2 sub-ranks.
Charging Overlimit: Every time Jade strikes or is struck by an attack, his Overlimit charges by one point per hit. His gauge has a total of 25 hits to fill.

--Indignation
Rank: A+++
Type: Lightning Elemental, Ranged, Anti-Personnel (Shock 10), Anti-Air (+20%)
Cost: 140 Mana, Full Turn
Requirement: Overlimit is active, usable once every 10 turns
Damage: 130 Magical
Maximum Targets: 1
Set Condition: No
Description: Jade's ultimate attack. Smite your foe with lightning from the heavens, and deliver them from their mortal coil.
-Casting Indignation consume's Jade's entire turn. It will always be the last action in the turn, though Jade cannot be killed by reducing his health to zero after he begins casting it. This period of extension beyond death is assumed to start at the beginning of the Support Phase. If Jade's health registers at zero or below following the resolution of Indignation, he will then die.
Anti-Personnel: This attack is particularly effective on humanoid targets without heavy armor or special defenses.
Anti-Air: This attack is especially effective against airborne opponents. Damage is multiplied by 1.2 when this attack is used on opponents who are flying.
Shock X: Reduces the Agility and Luck of the target by one rank and one sub-rank each, for X turns or until cured.

Command Spells:
--"Enter Overlimit!"
Description: Jade immediately goes into Overlimit, regardless of how charged it is at the time. Use of this Command Spell resets his Overlimit gauge to zero. Jade cannot use Indignation after entering Overlimit in this manner.


Team RiderEdit

Name: Vincent Goldsmith
Class: Enchanter
Age: 28
Nationality: American
Alignment: Lawful Evil
Servant: Rider
Cost: 16 Mana
Health: 150 (+15)
Mana: 200 (+16)
Strength: D
Endurance: C--
Magic Attack: B---
Magic Resist: C++
Agility: D
Luck: D
Appearance: Short, dark brown hair, neatly combed back. Black eyes, with an angular, sculpted face. Thin build, height 6'2". Always dressed in a formal black suit with matching attire.


--Winning Smile
Rank: E
Type: Passive
Description: Vincent comes off as just a great, friendly guy...when he wants to.
-This ability essentially does nothing, in case you were wondering, aside from making him appear to not be an evil bastard to people he interacts with.

--Telepathic Link
Rank: EX
Type: Support
Cost: 30 Mana, Turn Action
Upkeep: 30 Mana per turn per Link
Requirement: In the same area as a member of the target team, and the team is not hostile
Maximum Targets: 1 Team
Set Condition: Yes
Description: Creates a telepathic link between Vincent and another team, creating a separate board on the forums allowing free discussion even when both teams are in completely different areas. A Link can be severed as a Free Action.

--Antipathy
Rank: A
Type: Bounded Field, Prepared Effect
Cost: 100 Mana, Turn Action
Upkeep: 56 Mana per turn
Requirement: None
Maximum Targets: Current Area
Set Condition: No
Description: Bounded Field that makes anyone attempting to cross its threshold extremely reluctant to continue. Without a certain amount of magical resistance or ability, entering the area becomes completely impossible. Upon entering an adjacent area, they will immediately experience an uneasy feeling coming from the direction of the area with the field.
-Servants or Masters with a Magic Resist of A rank or higher are immune to the effects of Antipathy, though they will still have an uneasy feeling about the area.
-Servants or Masters with a Magic Attack of B rank or higher can force themselves past the effects of the field, by paying 75 mana. Masters do not need to pay this cost if their Servant is with them.
-Vincent cannot leave the area without dropping the Bounded Field.
-Antipathy may be dismissed as a Free Action.

--Mental Assault
Rank: C
Type: Ranged
Cost: 60 Mana
Requirement: Target is capable of thought
Damage: 25 Magical to Mana
Maximum Targets: 1
Set Condition: Yes
Description: Interferes with the target's ability to focus, dealing damage directly to his or her mana.





Servant---Rider
Real Name: Shiho Munakata
Sex: Female
Alignment: True Neutral
Noble Phantasm: Yatagarasu
Health: 300 (+24)
Mana: 300 (+32)
Strength: E
Endurance: D
Magic Attack: B
Magic Resist: B--
Agility: C-
Luck: C
Noble Phantasm: A
AP: 3

Class Abilities:
--Riding
Rank: A
Type: Passive
Description: Grants Shiho the ability to ride atop any animal, including her Child, Yatagarasu. Unfortunately, this city doesn't have a zoo, so that basically means just Yatagarasu...

--Independent Action
Rank: A
Type: Passive
Description: Capacity to remain in the world without an established contract with a Master. Can remain for 7 nights without a Master before mana begins to fade. Also allows Shiho to use her skill Astral Projection without completely severing her ties to her Master.

Skills:
--Element: Flute
Rank: C
Type: Support
Cost: 16 Mana, 1 SP
Requirement: None
Maximum Targets: Self
Set Condition: Yes
Description: Shiho's flute serves as her primary means of fighting alone, and enables her to summon and control Yatagarasu. Her Magic Attack and Magic Resist increase by two sub-ranks while she has it summoned. It will remain summoned for the duration of a fight, and can be dismissed as a Free Action. The flute will automatically disappear when combat ends.

--Sonic Arts
Rank: C
Type: Ranged, Unblockable
Cost: 18 Mana, 1 AP
Requirement: Shiho's Flute is summoned
Damage: 12 Magical
Maximum Targets: 1
Set Condition: Yes
Description: Using her flute to control sound waves, Shiho batters her opponent relentlessly, cutting past all defenses.
Unblockable: Damage reduction from shields, barriers, Endurance, or Magic Resist is useless against this attack.

--Haunting Melody
Rank: A
Type: Area Effect
Cost: 90 Mana, 1 AP, 1 SP
Requirement: Shiho's Flute is summoned
Damage: Special
Maximum Targets: Area Effect
Set Condition: Yes
Description: Everyone in the area, including Shiho and her Master, is dealt damage equal to half the total damage they already received that turn.

--Astral Projection
Rank: EX
Type: Special
Cost: Full Turn
Requirement: Shiho is not engaged in combat or restricted
Set Condition: No
Description: Allows Shiho to leave behind her body, and project her spirit through the astral plane. This is completely different from entering spirit form. While using Astral Projection, Shiho will still be able to perceive her environment and act normally, though with several significant changes.
-Using Astral Projection consumes an entire turn, and costs no mana.
-Shiho's body will remain where she entered her Astral Form. Unless the change is witnessed by anyone, they will be unable to discover it simply by visiting the area.
-Shiho will have the option of choosing to be visible or not. When choosing to remain unseen, she will be able to flawlessly conceal her presence, she will be completely invisible to all standard means of detection.
-Shiho must reveal herself to use abilities or attack. She will appear transparent and ghostly to any observers.
-In the event that her body is discovered and her Master is not present, she will be instantly killed. If her Master is present, Shiho can instantly return to her body using Astral Return, and attempt to defend herself.
-If Shiho is killed* while in her Astral Form, her body will be killed* as well.
-Shiho does not regenerate health or mana normally while in her Astral Form.
-Astral Projection drains 8 mana at the start of each turn.
-Shiho's Master regenerates his or her full amount of mana each turn, as she is not being supported at all during the time she spends in Astral Form.
-Abilities used in Astral Form require 30% more mana to use.
-Shiho will have complete immunity to attacks that deal physical damage, even Noble Phantasms.
-Shiho will have immunity to magical damage from sources rank D and lower.
-Shiho is dealt 70% more damage while in Astral Form.
-Shiho will be unable to take hits to defend her Master. However, unless her Master is specifically targeted, attacks will still be directed at Shiho, even if he is present.
-If 7 full nights pass before Shiho returns to her body, her Independent Action will reach its limit, and her contract will sever, at which point the normal penalties for ending a contract apply. At the end of the 8th night onward, she will lose 40% of her mana per turn until she is able to re-establish a contract with her Master.

  • People die when they are killed.


--Astral Return
Rank: A
Type: Reactionary
Cost: Recovery penalties
Requirement: Shiho is currently using Astral Projection
Set Condition: Yes
Description: Instantaneously returns Shiho to the confines of her body. This ability is executed as a Reaction, and can therefore be used in response to an attack about to be used, before it is actually executed. In order to set a Reaction to a specific attack, it must be one that Shiho or her Master have encountered before, or had described in great detail for them by someone within the gameboard.
-Shiho cannot perform any other actions after using Astral Return until the next turn.
-After returning and on the following turn, Shiho will suffer a penalty of 4 sub-ranks in Endurance and Magic Resist, and one rank in Luck and Agility.
-If Shiho is in the same area as her body, she can return to it without the penalties, and continue her turn as normal as a Free Action.

Noble Phantasm: Yatagarasu
--Summon Yatagarasu
Rank: A+
Type: Summon
Cost: 60 Mana, Full Turn
Upkeep: 24 Mana per turn
Requirement: None
Maximum Targets: Yatagarasu
Set Condition: No
Description: Shiho summons her Child, the legendary crow Yatagarasu.


--Yatagarasu
Health: 200 (+85)
Mana: Shiho's
Strength: C---
Endurance: C-
Magic Attack: B+++
Magic Resist: C-
Agility: C+
Luck: B++
AP: 0-6

Notes:
-Shiho can use up to 2 AP to give Yatagarasu orders each turn, via her flute. For each AP used, Yatagarasu gains 3 AP.
-Yatagarsu recovers health while he is not presently summoned.
-If Yatagarasu is killed, he cannot be resummoned for the next 10 turns.
-Yatagarasu can be dismissed as a Free Action.

--Flight
Rank: B
Type: Support
Cost: None
Requirement: Shiho is in her Physical Form
Maximum Targets: Self/Shiho
Set Condition: Yes
Description: Yatagarasu may take to the skies at will, along with Shiho.

--Protection
Rank: C
Type: Passive
Requirement: Shiho is in her physical form, and riding atop Yatagarasu
Maximum Targets: Shiho
Description: While Shiho is riding Yatagarasu, they are considered a single target for the purposes of techniques used against them, and each will receive 90% of the base damage that would normally be dealt.

--Wing and Claw
Rank: D
Type: Melee
Cost: 2 AP
Requirement: Yatagarasu is summoned
Damage: 18 Physical
Maximum Targets: 1
Set Condition: Yes
Description: Standard series of legendary bird attacks.

--Dark Blast
Rank: B
Type: Ranged, Anti-Armor B (+30%)
Cost: 48 Mana, 4 AP
Requirement: None
Damage: 25 Physical + 35 Magical (Hits once)
Maximum Targets: 1
Set Condition: Yes
Description: A violent beam of energy shot from Yatagarasu's beak, leaving a crater in its wake.
-Each part of this attack uses Yatagarasu's respective damage multiplier.
Anti-Armor: This attack is particularly effective against targets who use special defences or physical barriers. Damage is multiplied by 1.3 when this attack is used on opponents whose Endurance is B or higher.

--Feather Spray
Rank: A
Type: Ranged, Anti-Personnel (Bleeding 3X)
Cost: 30 + 20X Mana, X AP
Requirement: None
Damage: 20 Physical + 12X Magical
Maximum Targets: Area Effect
Set Condition: No
Description: Yatagarasu flaps its wings repeatedly, sending forth volley after volley of glowing dark feathers raining down against all enemies in the area.
-Hits X times.
Anti-Personnel: This attack is particularly effective on humanoid targets without heavy armor or special defenses. Damage is multiplied by 1.5 when used against opponents that have no additional protection.
Bleeding: Opponents who are afflicted with Bleeding lose X% of their current health at the start of each turn, where X is the rank of their affliction in Bleeding. Immediately following this loss of health, their rank in Bleeding is cut in half, rounded down.


Team CasterEdit

Name: Hacon Schwartz
Class: Alchemist
Age: 42
Nationality: Transylvanian
Alignment: Chaotic Neutral
Servant: Caster
Cost: 30 Mana
Health: 120 (+12)
Mana: 200 (+15)
Strength: E
Endurance: D
Magic Attack: C+
Magic Resist: D
Agility: C++
Luck: B+
Appearance:

--Equivalent Exchange
Rank: D
Type: Free Action
Cost: 20 Mana
Undo: 10 Mana
Requirement: Servant has fewer than 2 active uses of Equivalent Exchange already
Maximum Targets: Any Servant
Set Condition: Yes
Description: Causes a transformation in a Servant's stats under the following guidelines:
-Strength, Endurance, Magic Attack, or Magic Resist is increased by one sub-rank. In return, a stat of opposite attribute must be decreased by one sub-rank. That is, if Strength or Magic attack are increased, Endurance or Magic Resist must be decreased, and vice versa.
-Equivalent Exchange can be removed as a Free Action costing 10 mana.
-Equivalent Exchange costs nothing to maintain, but cannot be active more than twice on a given target.

--Entropic Field
Rank: C
Type: Bounded Field, Prepared Effect
Cost: 40 Mana, Turn Action
Upkeep: 20 Mana per turn
Requirement: None
Maximum Targets: Current Area
Set Condition: No
Description: To make more out of less...that is very hard. Making less out of more, though, is simply the law of the universe.
-Increases the mana cost of all abilities used within the area by 15%, except Entropic Field. Has no effect on upkeep costs, only activation costs.

--Firestorm
Rank: B
Type: Area Attack, Fire Elemental, Burning 3
Cost: 80 + 4X Mana
Requirement: None
Damage: 20 + X
Maximum Targets: Current Area
Set Condition: No
Description: Modifies the composition of the air to make it incredibly combustible, then ignites the entire area at once, save for himself and his Servant. Due to the unstable nature of this attack, these are the only two targets that can be exempt from the effects.
Burning X: Sets the target aflame. Each level of burning a particular target is afflicted with results in cumulative damage, as follows:
-Rank 1: 2% of max health at the start of each turn.
-Rank 2: 4% of max health at the start of each turn.
-Rank 3: 6% of max health at the start of each turn.
-Rank X: 2X% of max health at the start of each turn.
Burning is reduced at a rate of 1 rank per turn, following any turn that the target received no additional ranks of the affliction. All Burning is removed entirely for targets that escape combat, at the beginning of the following turn.
Servant---Caster
Real Name: Kazuma Yagami
Sex: Male
Alignment: Chaotic Neutral
Noble Phantasm: Contract of Wind
Health: 300 (+20)
Mana: 300 (+32)
Strength: D--
Endurance: C--
Magic Attack: B+
Magic Resist: B--
Agility: B
Luck: C++
Noble Phantasm: EX
AP: 2

Class Abilities:
--Field Resonance
Rank: B
Type: Territory Creation
Cost: 105 Mana, Full Turn
Requirement: Can only be active in one area, no Bounded Fields are currently in place in the area, Kazuma is not engaged in combat
Maximum Targets: Current Area
Set Condition: No
Description: Allows Kazuma to 'claim' the area as his own, granting two benefits.
-Kazuma does not need to pay upkeep costs on Bounded Fields created by him in his Territory.
-Only Kazuma, or those permitted expressly by him, may place Bounded Fields in the area. Unauthorized attempts to do so will fail without effect or loss of mana.

Skills:
--Air Displacement Field
Rank: C
Type: Bounded Field
Cost: 35 Mana, 1 SP
Upkeep: 5 Mana per area per turn
Requirement: None
Maximum Targets: Current Area
Set Condition: No
Description: Creates a Bounded Field that enables Kazuma to instantly sense any disturbances in the air around it caused by people moving. Regardless of how one's presence is concealed, this Field will detect any physical body entering the area. Can be cancelled as a Free Action.

--Gale Field
Rank: B
Type: Bounded Field
Cost: 45 Mana, 1 SP
Upkeep: 8 Mana per area per turn
Requirement: None
Maximum Targets: Current Area
Set Condition: No
Description: Creates a Bounded Field that increases the damage dealt by all Wind Elemental attacks used within the area by 10%. Can be cancelled as a Free Action.

--Field Assimilation
Rank: A
Type: Support
Cost: 75 Mana, 1 SP
Requirement: None
Maximum Targets: Bounded Field in current or adjacent area, Kazuma doesn't move
Set Condition: No
Description: Kazuma deconstructs and absorbs a Bounded Field in the location where he currently is, or an adjacent area. By absorbing the excess energy from the field, his health is immediately restored by 10%.

--Eavesdrop
Rank: D
Type: Free Action
Cost: 15 Mana
Requirement: Usable once per turn, not engaged in combat
Maximum Targets: Adjacent Area
Set Condition: Yes
Description: Creates a channel of air to carry conversations and sounds in an adjacent area to the ears of Kazuma. Only allows Kazuma to hear initial exchanges of dialogue in the area from the current update; additional conversations via PM cannot be heard.

--Flight
Rank: A
Type: Support
Cost: 15 Mana per target, 1 SP
Upkeep: 5 Mana per target per turn
Requirement: None
Maximum Targets: Self and/or Master
Set Condition: Yes
Description: An expert's ability to take to the skies. Detailed information on aerial combat is in the main rules topic.

--Zephyr -> Tempest
Rank: C+
Type: Support
Cost: 30 Mana, 1 SP, 1 AP
Upkeep: 15 Mana per turn -> 22 Mana per turn
Requirement: None
Maximum Targets: Current Area
Set Condition: No -> Yes
Description: Generates an intense wind that makes flying considerably more difficult for everyone except Kazuma. Reduces the effective rank in Flight of everyone else in the area by one full rank, to a minimum of E.
Tempest: Decreases the Flight ability of everyone else in the area by two full ranks, to a minimum of E. Usable when the Contract is active.
-The effect of either version is immediately cancelled upon leaving the area, and can be stopped as a Free Action.

--Air Shield -> Gale Barrier
Rank: B+ -> A+
Type: Reactionary
Cost: X
Requirement: A physical attack is being made against Kazuma
Maximum Targets: Self
Set Condition: Yes
Description: Generates a space of extremely dense air designed to repel attacks and buffer against foes.
-Each point of mana put into this skill nullifies two points of damage that would be dealt from a single attack, up to a maximum of 40% of the total damage. Since it is impossible to know exactly how much damage a particular attack will deal, it is necessary to decide how much mana Kazuma will put into defending a given attack ahead of time. He may react differently to as many specific attacks as desired, but he must have either already seen or know about an attack in advance in order to set up a specific reaction to it. Physical attacks he is not familiar with will be met with whatever his default physical response is.
-This shield only lasts for a single hit or series of hits (In the case of attacks that involve simultaneous hits), and must be created separately for each use, with each use consuming mana.
Gale Barrier: Identical to Air Shield, but capable of blocking up to 75% of the attack's damage. Usable when the Contract is active.

--Wind Arts -> Greater Wind Arts
Rank: D -> C+
Type: Ranged, Wind Elemental
Cost: 20 Mana, 1 AP -> 25 Mana, 1 AP
Requirement: None
Damage: 15 Magical -> 20 Magical
Maximum Targets: 2 -> 4
Set Condition: No

Description: Basic attacks for a master wind mage. Lash out at the opponent with slashes of wind from all directions.
Greater Wind Arts: Upgraded version of Wind Arts. More targets, more damage. Usable when the Contract is active.

--Vacuum Slash -> Wind Scythe
Rank: C -> B
Type: Melee, Anti-Personnel (+10%)
Cost: 40 Mana, 2 AP -> 70 Mana, 2 AP
Requirement: None
Damage: 50 Physical -> 65 Physical
Maximum Targets: 1
Set Condition: No -> Yes
Description: Manipulates the air to create a vacuum used to cut up opponents.
Wind Scythe: Upgraded version of Vacuum Blade. Increased damage. Usable when the Contract is active.
-The multipliers for this attack and its variation are equal to the average of Kazuma's Strength and Magic Attack.

--Localized Hurricane
Rank: EX
Type: Support, Wind Elemental
Cost: 120 Mana, 2 AP, 1 SP
Upkeep: 40 Mana per turn
Requirement: Contract is active
Maximum Targets: Current and Adjacent Areas
Set Condition: No
Description: Generates an incredibly powerful storm in the immediate area, causing an array of negative effects to all caught within. These effects apply equally to all who do not possess some means of dealing with the effects of the storm, such as some form of long-term barrier that shields from physical effects.
-All Masters without any special form of shielding will be completely unable to perform actions, including Kazuma's, though they will be capable of maintaining existing effects.
-It is impossible for anyone to enter or exit the central area of the storm.
-Anyone who remains flying within the storm will have 1 less AP per turn, and an effective Flight rank of E, with the exception of Kazuma, who ignores the AP penalty, and has his Flight reduced to C.
-Abilities and techniques requiring preparation cannot be used.
-Wind Elemental attacks deal 10% more damage. This effect stacks with the Gale Field.
-Localized Hurricane cancels Zephyr/Tempest when used.
-Kazuma can stop supporting the hurricane at any time as a Free Action.

--Vortex Cylinder
Rank: EX
Type: Ranged, Wind Elemental
Cost: 180 Mana, 3 AP, 1 SP
Requirement: Contract is active
Damage: 110 Magical
Maximum Targets: 1
Set Condition: Yes
Description: Kazuma's ultimate technique, an eradicating cylinder of wind designed to shred the target away to nothing.
-Cannot be used while Localized Hurricane is active.

Noble Phantasm: Contract of Wind
--Open Contract
Rank: EX
Type: Support
Cost: Full Turn
Requirement: Kazuma must not be afflicted with Exhaustion, and cannot already be using the Contract
Maximum Targets: Self
Set Condition: No
Description: For a brief period of time, Kazuma is granted the full power of the wind spirits, as per his Contract.
-Magic Attack increases by 1 rank.
-AP increases by 2.
-Mana regeneration is multiplied by 1.5.
-Many of Kazuma's techniques are upgraded into more powerful versions.
-Kazuma gains access to his special attacks Vortex Cylinder and Localized Hurricane.
-The Contract will last for 2 full turns after it is opened. At the end of the second turn, Kazuma's increase in power will fade, and he will suffer a period of exhaustion lasting one full turn. The Contract may be cancelled before then as a Free Action, but the resulting penalties will still apply equally.
Exhaustion: Kazuma loses 25% of his current health immediately, and is incapable of performing offensive actions on the following turn.

Command Spells:
--"Use the Contract!"
Description: Allows Kazuma to immediately activate the Contract, without the use of an entire turn of preparation. Due to the extensive drain from hurrying this process, this Command Spell will consume 100 of Kazuma's mana.


Team AssassinEdit

Name: Judith Darwin
Class: Healer
Age: 31
Nationality: British
Alignment: Lawful Good
Servant: Assassin
Cost: 16 Mana
Health: 140 (+20)
Mana: 200 (+20)
Strength: E
Endurance: C+
Magic Attack: D
Magic Resist: C+
Agility: B
Luck: D-
Appearance:

--Restoration
Rank: D
Type: Support, Healing
Cost: 50 Mana, Turn Action
Requirement: None
Healing: 30 Health
Maximum Targets: 1
Set Condition: Yes
Description: Provides instantaneous healing for the target. Though it is a fundamentally simple technique, the fact that it is designed to be used quickly and effectively in battle still makes it a valuable tool.
-This ability is not affected by Magic Attack multipliers.

--Karmic Shield
Rank: D
Type: Reactionary
Cost: 40 Mana
Requirement: Ranged attack directed at the target the Shield is protecting
Maximum Targets: 1
Set Condition: Yes
Description: Instantaneous barrier that dissipates damage from an attack, and then channels that energy into other purposes for Judith.
-Reduces the damage dealt by 10%.
-Reflects 20% of the final damage back to the attacker, using Judith's Magic Attack multiplier and the defender's Magic Resist. This reflection does not actually reduce the effect from the attack on the original target.
-Restores Judith's health by a quantity equal to the amount the reflected damage deals.

--Prismatic Shell
Rank: B
Type: Support, Prepared Effect
Cost: 60 Mana, Turn Action
Upkeep: 15 Mana per Shell per turn
Requirement: None
Maximum Targets: 1
Set Condition: Yes
Description: Eerily luminescent hemispheric shield that surrounds the target of Judith's choice. Reduces all damage dealt to the target by 20%, and prevents certain environmental effects from influencing the target.
-Multiple Prismatic Shells can be active at the same time, though only one per target.
-Prismatic Shells can be dismissed as a Free Action.

--JUSTICE
Rank: A
Type: Bounded Field, Prepared Effect
Cost: 120 Mana, Turn Action
Upkeep: 28 Health per turn
Requirement: None
Maximum Targets: Current Area
Set Condition: No
Description: Everyone in the area receives backlash from their attacks equal to 50% of the base damage from all their attacks. No health can be restored while JUSTICE is active.



Servant---Assassin
Real Name: Envy
Sex: Varies
Alignment: Neutral Evil
Noble Phantasm: Shapeshifting
Health: 300 (+27)
Mana: 200 (+18)
Strength: B++
Endurance: B- - -
Magic Attack: D-
Magic Resist: C-
Agility: C-
Luck: A
Noble Phantasm: B
AP: 2
Class Abilities:
--Presence Concealment
Rank: A
Type: Support
Cost: 20 Mana, 1 SP
Upkeep: 10 Mana per turn
Requirement: Not engaged in combat
Maximum Targets: Self
Set Condition: No
Description: Allows Envy to flawlessly conceal himself from detection by enemy Servants and Masters by any conventional means of observation. Cannot be activated once he is already engaged in battle.

--Stalk
Rank: A
Type: Support
Cost: 15 Mana, 1 SP
Upkeep: 10 Mana per turn
Requirement: Not engaged in combat
Maximum Targets: 1 Group
Set Condition: Yes
Description: The ability to track a target flawlessly while using Presence Concealment. Automatically moves to the location of the individual being stalked, so long as they move via a conventional means. Irregular forms of movement such as flight or teleportation cannot be traced in this method.
-After following a target for 3 or more turns, including the turn Stalk is used, Envy can use Mind Games against them in combat. Only turns in which the target is not in combat count toward this requirement.

Skills:
--Constant Mass
Rank: B
Type: Passive
Description: Envy's total mass never changes, regardless of what form he currently holds. Strength is increased by one rank.

--Uncanny Actor
Rank: B
Type: Free Action
Requirement: Persona is known
Maximum Targets: Self
Set Condition: Yes
Description: Envy is an expert of the highest degree at impersonating other people. With only a few moments of observation, he can give an eerily accurate immitation of their mannerisms and behaviors that would fool anyone but a close friend or family member. Each time he observes anyone for the first time, they are added to a list of personas he may assume. Greater exposure to any given individual improves the accuracy of his deception, but even one encounter is enough to be considered an extremely accurate ruse, given the nature of his flawless transformations. Envy may adopt personas that do not match his transformation, as well, for whatever reasons he may wish to do so.
-This ability begins at rank C, and increases as follows at one step per turn:
C > B > B+ > A > A+ > EX

--Mind Games
Rank: B
Type: Support
Cost: 10% Mana
Requirement: Target stalked for 3 or more turns
Maximum Targets: 1
Set Condition: Yes
Description: Envy's knowledge of his target is sufficient to screw with their thought processes in battle, using a combination of shapeshifting and acting.
-The target cannot escape under his or her own power on the turn Mind Games is used.
-The target's AP is reduced by 1 on the following turn.
-Envy deals 30% more total damage to the target for the next two turns.
-Envy receives 30% less total damage from the target for the next two turns.
-Envy may use Mind Games on any given target exactly once.

--False Vengeance
Rank: Equal to rank in Uncanny Actor for the persona being used
Type: Support
Cost: None
Requirement: Envy is using Shapeshift to take the form of someone killed by the target
Maximum Targets: 1
Set Condition: Yes
Description: By taking the form of a fallen opponent, Envy can seriously unsettle Servant or Master responsible for the death, having a significant impact on their ability to fight. The degree to which he has an effect will be based upon his rank in Uncanny Actor to play the role of the fallen opponent.
C: +10% Damage dealt, -10% Damage received, lasts 1 turn
B: +10% Damage dealt, -10% Damage received, target is afflicted with Shock 1, lasts 1 turn
B+: +15% Damage dealt, -15% Damage received, target is afflicted with Shock 1, lasts 1 turn
A: +15% Damage dealt, -15% Damage received, target is afflicted with Shock 2, lasts 2 turns
A+: +20% Damage dealt, -20% Damage received, target is afflicted with Shock 2, lasts 2 turns
EX: +25% damage dealt, -25% damage received, target is afflicted with Shock 3, target's AP is reduced by 1 on the following turn, lasts 2 turns
-The effects of False Vengeance stack with Mind Games.
Shock X: Reduces the Agility and Luck of the target by one rank and one sub-rank each, for X turns or until cured.

--Shapeshifting Arts
Rank: C
Type: Melee
Cost: 15 Mana, 1 AP
Requirement: Envy is in a humanoid form
Damage: 30 Physical
Maximum Targets: 1
Set Condition: Yes
Description: Combination of acrobatics and shapeshifting limbs into weapons normally used by Envy as his standard fighting technique.

--Backstab
Rank: B
Type: Anti-Misplaced Trust, Surprise Attack, Melee
Cost: 50 Mana, Full Turn
Requirement: Envy is in a form trusted by the target
Damage: 100
Maximum Targets: 1
Set Condition: Yes
Description: A vicious attack that can only be used on a completely unprepared opponent at close range. In order to Backstab, the target must be convinced of Assassin's loyalty in an alliance, or believe that Envy is someone in which they place a similar trust. This counts as a surprise attack, and does not allow a counterattack from the target on the turn it is used.

--Hidden Assault
Rank: A
Type: Surprise Attack
Cost: 50 Mana
Requirement: Envy is using Presence Concealment
Maximum Targets: Self
Set Condition: Yes
Description: A flawlessly-set surprise attack that allows Envy to use his full AP and SP on the turn he enters combat without allowing retaliation.
-Demonic Form may be used as the last action of this

Noble Phantasm: Shapeshifting
--Shapeshift
Rank: B
Type: Free Action
Cost: 10 Mana
Requirement: None
Maximum Targets: Self
Set Condition: Yes
Description: Once per night, Assassin may shapeshift to take on the appearance of another human-like figure. This confers no abilities, nor any change in stats, and is merely for the express purpose of deception.

--Demonic Form
Rank: B
Type: Support
Cost: 80 Mana, Full Turn
Upkeep: 40 Mana per turn
Requirement: None
Maximum Targets: Self
Set Condition: Yes
Description: Envy assumes the form of an enormous eight-limbed lizard-like creature, with countless heads, limbs, and other body parts hanging off its upper torso.
-Strength increases by 2 sub-ranks.
-Endurance increases by 3 sub-ranks.
-AP increases by 1.
-Leaving Demonic Form costs 1 SP, and can be performed as a Free Action.

--Maul
Rank: C
Type: Melee
Cost: 1 AP
Requirement: Envy is in Demonic Form
Damage: 25 Physical
Maximum Targets: 1
Set Condition: Yes
Description: Series of brutal attacks using the full strength of Envy's massive body.

--Eerie Aura
Rank: B
Type: Ranged
Cost: 30 Mana, 2 AP, 1 SP
Requirement: Envy is in Demonic Form
Damage: 40 Physical to health, 50 Magical to mana
Maximum Targets: 1
Set Condition: Yes
Description: The disturbing aura caused by the presence of Envy lashes out and deals damage to both the opponent's health and mana.

--Debilitate
Rank: C
Type: Support, Area Effect
Cost: 20 Mana, 1 SP
Requirement: Envy is in Demonic Form
Maximum Targets: All except Envy
Set Condition: Yes
Description: Envy uses the heads on his body to distract, confuse, and bewilder opponents, leaving openings where he can easily strike.
-Everyone in the area except Envy, including his Master, has their Endurance and Magic Resist lowered by 2 sub-ranks, for the next 2 turns.
-On the turn after using Debilitate, Envy and his Master can choose to escape at the beginning of the turn, immediately after shifting out of his Demonic Form.


Team BerserkerEdit

Name: Zhijian Lin
Class: Druid
Age: 74
Nationality: Chinese
Alignment: Lawful Neutral
Servant: Berserker
Cost: 30 Mana
Health: 120 (+4)
Mana: 250 (+10)
Strength: E
Endurance: D+
Magic Attack: C+++
Magic Resist: B---
Agility: D-
Luck: C+
Appearance: A clearly aged man with long, white hair, a well-maintained beard, a reasonably wrinkled face, and deep emerald eyes. Despite his years, he has a strong, confident stature, and a tightly-muscled build. Though he usually carries a long, carved staff with him, it is not related to magic, combat, or even as a support. He is almost always adorned in plain but heavy green robes.

--Granite Armor
Rank: C
Type: Support, Earth Elemental
Cost: 20 Mana, Turn Action
Upkeep: 10 Mana per turn
Requirement: None
Maximum Targets: Self
Set Condition: No
Description: Encases his body in a layer of deceptively light rock, allowing him the same freedom of movement with vastly enhanced defenses.
-While Granite Armor is active, Zhijian ignores the first 10 damage from all physical attacks, and has immunity to Burning, Bleeding, and Shock.
-Zhijian is considered an armored opponent while using this ability.

--Wall of Flames
Rank: C
Type: Reactionary, Fire Elemental, Burning 2
Cost: 12 Mana
Requirement: Melee attack is being used against Zhijian
Maximum Targets: 1
Set Condition: Yes
Description: Instantly calls forth a line of flames to intercept the attacker. Reduces damage by 30%, and inflicts Burning 2 against the target.

Burning X: Sets the target aflame. Each level of burning a particular target is afflicted with results in cumulative damage, as follows:
-Rank 1: 2% of max health at the start of each turn.
-Rank 2: 4% of max health at the start of each turn.
-Rank 3: 6% of max health at the start of each turn.
-Rank X: 2X% of max health at the start of each turn.
Burning is reduced at a rate of 1 rank per turn, following any turn that the target received no additional ranks of the affliction. All Burning is removed entirely for targets that escape combat, at the beginning of the following turn.

--Frozen Lance
Rank: D
Type: Ranged, Water Elemental, Anti-Armor B (+50%)
Cost: 25 Mana
Requirement:
Maximum Targets: 1
Damage: 20 Physical
Set Condition: Yes
Description: Crafts a spear out of ice, and sends it forward to impale a nearby target.
-Based on Zhijian's Magic Attack, not Strength.

--Chain Lightning
Rank: A
Type: Ranged, Lightning Elemental, Shock 3
Cost: 110 Mana + X * 25 Mana
Requirement: None
Damage: 60 Magical to main target + 30 Magical to each additional target
Maximum Targets: 1 + X
Set Condition: Yes
Description: Fires a bolt of lightning from the palm of Zhijian's right hand, an extremely powerful blast of focused mana. By channeling additional energy into it, Zhijian is able to target opponents beyond the first. If the attack has already struck a Master's Servant, the Master may be added as one of the additional targets normally.
Shock X: Reduces the Agility and Luck of the target by one rank and one sub-rank each, for X turns or until cured.

Servant---Berserker
Real Name: Priscilla
Sex: Female (Awakened Being)
Alignment: Chaotic Evil
Noble Phantasm: Yoki
Health: 300 (+30)
Mana: 150 (+10)
Strength: B+
Endurance: A+
Magic Attack: C-
Magic Resist: D-
Agility: B+
Luck: C+
Noble Phantasm: EX
AP: 1
Note: Priscilla cannot enter Spirit Form without the use of a Command Spell. When separated from her Master, Priscilla must attack at least one target if any are available.

Class Abilities:
--Mad Enhancement
Rank: A
Type: Passive
Description: Increases Strength, Endurance, and Agility by one rank. The target can no longer speak or think properly as they are fueled entirely by insanity.

Skills:
--Enhanced Might
Rank: B
Type: Passive
Yoki: 10%, 50%, 80%, 100%
Description: Increases Priscilla's Strength by one sub-rank.

--Enhanced Body
Rank: B
Type: Passive
Yoki: 20%, 60%, 90%
Description: Increases Priscilla's Agility and Endurance by one sub-rank.

--Altered Physique
Rank: B
Type: Passive
Yoki: 50%
Description: Priscilla's body has distorted to the point where she will no longer be affected by the special benefits of Anti-Peronnel type attacks.

--Blitz
Rank: A
Type: Passive
Yoki: 30%, 60%
Description: Increases Priscilla's AP by 1.

--Regeneration: Alpha
Rank: A
Type: Passive
Yoki: 40%
Description: Priscilla regenerates her health at half its normal rate in battle.

--Regeneration: Beta
Rank: B
Type: Free Action
Cost: 4X Mana
Yoki: 70%
Set Condition: Yes
Description: At this level of Yoki, Priscilla is able to use her mana to instantly repair even extensive damage to her body. Restores 3X health to her instantly.
-Priscilla's passive regeneration from a variety of afflictions also increases.

--Regeneration: Omega
Rank: B
Type: Reactionary
Cost: 105 Mana
Requirement: Priscilla's health is at zero or below
Yoki: 100%
Set Condition: Yes
Description: Priscilla's ability to regenerate damage transcends all expectations. As long as a single piece of her remains, the rest of her body can be restored. However, due to the constraints of existing as a Servant, the use of this regeneration will forcibly consume her Master's mana to get the energy she needs to stay alive, if necessary.
-If Priscilla is unable to supply the necessary mana to prevent her death, she will drain the difference in mana (or lifeforce, through mana-burn) from her Master to stay alive, if this ability is set to activate. If she attempts to use this when her Master's health and mana are unable to bridge the gap, both of them will die together.

--Scent
Rank: C
Type: Free Action
Cost: 15 Mana
Requirement: None
Set Condition: Yes
Description: Enables Priscilla to memorize someone's scent, and track them. Whenever entering an area, Priscilla will be able to tell if the person has been there, how many turns ago they were last there, and whether or not the person whose scent she knows is in an adjacent area.
-Priscilla may only have one scent memorized at a time, though she may forget a scent as a Free Action. Memorizing the scent costs mana, but the actual effects are free.

--Flight
Rank: C
Type: Support
Cost: 10 Mana, 1 SP
Upkeep: 5 Mana per turn
Requirement: None
Yoki: 80%
Set Condition: Yes
Description: In her form as a full Awakened Being, Priscilla gains the ability to fly. Aerial combat is described in detail in the rules.

--Greatsword Arts
Rank: D
Type: Melee, Anti-Personnel (Bleeding 1)
Cost: 1 AP
Requirement: None
Damage: 30 Physical
Maximum Targets: 1
Set Condition: Yes
Description: A series of attacks delivered with a very large sword, and unparalleled ferocity.
Bleeding: Opponents who are afflicted with Bleeding lose X% of their current health at the start of each turn, where X is the rank of their affliction in Bleeding. Immediately following this loss of health, their rank in Bleeding is cut in half, rounded down.

--Piercing Tendrils
Rank: B+
Type: Ranged, Armor Break, Anti-Armor B (+50%), Anti-Air (+20%)
Cost: 60 Mana, 2 AP, 1 SP
Yoki: 60%
Damage: 10 Physical per hit
Maximum Targets: 10 hits divided among any number of targets, maximum of 5 hits per target
Set Condition: No
Description: The concentration of Yoki in Priscilla's body is high enough that she is able to unravel and stretch her fingers to extreme distances, piercing through targets' armor and defences.
-This attack may target Masters. Servants blocking in this manner receive additional damage for each hit they block, equal to half the damage of a full hit. The amount of attacks blocked by their Servant will be dependent upon Agility:
2: One attack blocked
3: Two attacks blocked
4: Three attacks blocked
5: Four attack blocked
6: All attacks blocked
-Hits 10 times, though any given target is assumed to only receive a single full attack, as all of them connect at roughly the same time.
Armor Break: Physical shields and barriers are completely ignored by this technique. Endurance still applies.
Anti-Armor: This attack is particularly effective against targets who use special defences or physical barriers. Damage is multiplied by 1.5 when this attack is used on opponents whose Endurance is B or higher.
Anti-Air: This attack is especially effective against airborne opponents. Damage is multiplied by 1.2 when this attack is used on opponents who are flying.

--Onslaught
Rank: EX
Type: Melee, Crippling, Anti-Personnel (Bleeding X)
Cost: Variable Mana, Full Turn
Yoki: 100%
Damage: Special
Maximum Targets: Variable
Set Condition: No
Description: A series of all-out attacks that consumes Priscilla's entire turn. With the efficiency of an unstoppable killing machine, she will rend an opponent until nothing more remains.
-Costs 35 Mana to initiate.
-Begins by striking a number of times equal to her available AP, dealing 20 damage per strike, and inflicting Bleeding 3 with each hit on vulnerable opponents.
-Additional hits can be added at a cost of 10 Mana apiece. Each of these hits deals 15 damage, and inflicts Bleeding 2 on vulnerable opponents.
-She can choose to pay an addition 30 Mana to Cripple her opponent. This adds a single attack that deals 25 base damage, and Bleeding 3.
-For each attack beyond the fifth, Priscilla's Master loses 6 health.
Anti-Personnel: This attack is particularly effective on humanoid targets without heavy armor or special defenses.
Crippling: Being Crippled reduces an opponent's Agility by two ranks, and Strength and Endurance by three sub-ranks. Crippling lasts 3 turns, including the turn in which it is afflicted.

Noble Phantasm: Yoki
Priscilla's Noble Phantasm is her ability to utilize an enormous amount of the demonic energy known as Yoki. By increasing the percent of Yoki she is using, she is capable of increasing her Strength, Agility, and Endurance, gaining additional attacks per turn, and gaining access to the full extent of her abilities. In return, though, the more Yoki she uses, the greater the toll on her Master.
-Entering Spirit Form immediately reduces the level of Yoki in her body to 0%.
-For every 10% of her Yoki Priscilla is using, her Master regenerates 4 fewer mana per turn.
-Each turn, she may use one of the following abilities to either increase or decrease the amount of Yoki in her body. Changing Yoki is considered a free action that can be performed at any time, though most of the penalties apply regardless of when during the turn she uses the ability.

--Yoki Shift
Cost: None
Yoki: +10%, -20% (Player Choice)
Description: A gradual change in Yoki that has no other adverse effects.

--Yoki Charge
Cost: 15 Mana, Master Concentration
Yoki: +20%
Description: A faster increase in Yoki energy. The increased rate of change prevents Priscilla's Master from using A or EX ranked spells on the turn she uses it.

--Yoki Surge
Cost: 30 Mana, 24 Master Health, Master Concentration
Yoki: +40%
Description: A tremendous surge of Yoki. Priscilla's Master cannot perform any spells ranked higher than D on the turn she uses it, and will lose 20% of their health.

--Yoki Release
Cost: None/15% Current Helath
Yoki: -50%
Description: A rapid reduction in the amount of Yoki in Priscilla's body. If she receives any damage on the turn it is used, or on the previous turn, she will lose 15% of her current health as a result wounds being reopened that were in the process of healing from Yoki regeneration.

Command Spells:
--"Stop Holding Back!"
Description: Immediately increases Priscilla's Yoki to 100%. If the resulting change is greater than or equal to 60%, her Master will immediately lose 30% of his or her health, and fall unconscious until the beginning of the following turn.

--"Hold Back!"
Description: Reduces Priscilla's Yoki to 0%, without entering Spirit Form. Has no adverse effects, unlike Yoki Release.

--"Enter Spirit Form!"
Description: Works exactly like the standard version, though Priscilla is unable to enter Spirit Form except through a Command Spell.

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